# Duane's Dungeon - a rogue-like game # Copyright (C) 2022 Duane Robertson # mimic.gd - a monster # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty off # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see . extends Creature var revealed := false func set_species_attributes(): species = 'mimic' # defense = { # weapon = 0.5, # } description = 'Mimics can change their appearance to resemble their surroundings. When their prey comes close, they attack.' energy_max = 15 icon_name = 'chest' icon_fg = '999900' faction = 'ignore' hide_bars = true size = 4 spell_chance = { chain = 3, } strength_max = 20 # 21 originally movement = 0 name = 'mimic' vision = 1 super() func on_combat(attacker, targ) -> bool: var ret = super(attacker, targ) if not revealed: revealed = true show_bars(true) faction = 'mimic' movement = 1 vision = 5 var tex:ImageTexture = G.sprite_sheet.texture('mimic', '999900') sprite.texture = tex # if ent.strength < ent.strength_max * .75 then # --ent.strength = return ret and (targ != self) return ret